Masahiro Sakurai Interview Reveals The Shocking Reason Why DLC Characters Are Primarily Third-Party

Sakurai is a genius in the world of gaming. The man has created Kirby, Super Smash Brothers, and revived Kid Icarus. Each of these games had a touch of genius and creativity that nothing else could ever come close to. Sakurai has proven that he is in a league of his own, and that he is completely irreplaceable. Today we will be interviewing Sakurai about the latest Super Smash Bros DLC and more. Our Masahiro Sakurai interview has the exclusive juice on future DLC characters, thoughts on Steve in smash, and frustrations with the job.

Masahiro Sakurai Exclusive Interview

Dr. Williams: Hello Sakurai, and thank you for taking the time from your busy schedule to do this interview.

Sakurai: I didn’t take the time at all. I am working as we speak. I am using text-to-speech to communicate while I play as two characters at once.

Dr. Williams: Wow! That is incredibly impressive. I won’t waste any of your time then. Let’s get right into this. How do you feel about the reception of Master Chief coming to Super Smash Brothers?

Sakurai: Master Chief isn’t coming to Super Smash Brothers. We recently announced Steve from Minecraft, not Master Chief.

Dr. Williams: My apologies Sakurai. I heard a Microsoft legend was coming to Super Smash Brothers and I just assumed it was the legendary Master Chief. I think I even saw a photoshopped picture or something. Okay, so how do you feel about fan reception to Steve of mindcraft coming to Super Smash Brothers?

Fan Reception To Steve In Super Smash Brothers Ultimate

Sakurai: Minecraft, but yes the fans were incredibly ungrateful. No one seems to appreciate the work that went into changing every character and every stage to allow Steve’s block placing ability. If I had to do all of this work to add Geno, I am sure their would be headlines praising my hard work.

Dr. Williams: This seems incredibly unfair to you. The hard work you put into every title you work on is a testament to your abilities. Is it possible that you just make it look so easy? We know it isn’t easy, but it is likely that fans just don’t realize the monumental amount of work you pull off.

Sakurai: No way. They don’t care regardless. If Steve was a highly requested character by the hardcore fan base, they would have said I didn’t do enough. The ravenous fans would have said I did him an injustice. They would have asked that I design a fully open work with endless building customizations. My hard work is being under appreciated exclusively due to fans being butt hurt.

Dr. Williams: Why are these fans so butt hurt?

Sakurai: I believe many are butt hurt by Nintendo’s choice because it seems too political. Meaning, they believe Nintendo just wanted to money Steve and Minecraft can bring. These fans aren’t wrong though. That is exactly why Steve is in Super Smash Brothers.

Dr. Williams: Really? There is no real other significant reason?

Sakurai: Nope. It isn’t his legacy, or fan requests, or even moveset potential. It is literally just for money, and I had to rework every character and stage to make it happen.

Why There More Third-Party DLC Characters Than First-Party

Dr. Williams: Why would Nintendo not just have you add more of their own characters? They are all so charming and iconic, and have clearly defined traits with strong moveset potentials.

Sakurai: I think Nintendo is well aware that their characters don’t make money. Who would pay for Funky Kong or Hades? One of the 17,000 people who played Tropic Freeze or Kid Icarus Uprising? I wanted Hades in because I love Kid Icarus. Nintendo loves money more than I love Waddle Dee though, so my characters will likely never see the light of day.

Dr. Williams: Wow that is depression. Waddle Dee, Hades, and Funky Kong are my top requested characters. I guess I will just sit back and hope for my favorite third-party characters.

Sakurai: Don’t get too excited. The next four are just as triggering as Steve. I dread my job every day. I hope I make it to the end of 2021.

Dr. Williams: Wow, well thank you so much for your time. I wish you the best of luck.

Sakurai: Thank you very much for letting me vent. Have a lovely day.

You can watch the announcement video for Steve down below:

Did you enjoy our Masahiro Sakurai interview? We anticipate the release of future Super Smash Brothers Ultimate DLC. Let us know in the comments what you think about Steve from mindcraft being in Super Smash Brothers. Also let us know who you hope to see as the last four third-party characters. We hope to interview Masahiro Sakurai again in the future.